About this 3D Max 2015 FREE video course
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• Best product in tutorial (India & International)
• Basic to Intermediate training
• Hands on examples
• 4-5 hrs Very high quality Audio Video lessons ( Crystal Clear Quality )
• Step by step explanation
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3D Max 2015 Contents - 3ds Max Tutorials - 3d Max Tutorials
Chapter-1
1. Introduction to 3ds Max 2015.
2. Customize user interface and defaults.
3. Setting preferences.
Chapter-2
1. Getting familiar with the interface.
2. Using the Create and Modify panels.
3. Choosing units of measurement.
4. Controlling the grid display.
5. Navigating in viewports.
6. Using hotkeys.
7. Transforming objects.
8. Choosing shading modes.
9. Configuring viewports.
Chapter-3
1. Creating an image plane.
2. Controlling Display properties.
3. Creating primitives.
4. Working with Scene Explorer.
5. Working with the modifier stack.
6. Understanding dependencies.
Chapter-4
1. Using the Graphite ribbon with Editable Poly.
2. Working with sub objects.
3. Welding vertices.
4. Choosing a transform center.
5. Detailing with Cut and Remove.
6. Using soft selection.
7. Using Paint Selection.
Chapter-5
1. Understanding subdivision surfaces.
2. Creating an editable poly object.
3. Adding the Symmetry modifier.
4. Choosing NURMS or Turbo Smooth.
5. Roughing out the shape.
6. Inserting edge loops with Swift Loop.
Chapter-6
1. Sculpting with Paint Deform.
2. Using Noise and Relax Brushes.
3. Setting paint options.
4. Controlling Brush options.
5. Conforming one object to another.
6. Duplication with Object Paint.
Chapter-7
1. Creating a line.
2. Moving a pivot point.
3. Revolving a surface with a Lathe modifier.
4. Snapping an Arc primitive.
5. Combining splines with Attach and Merge.
6. Offsetting a spline with Outline.
Chapter-8
1. Understanding NURBS.
2. Creating NURBS curves.
3. Converting objects to NURBS.
4. Cloning sub objects.
5. Creating a U loft surface.
6. Rebuilding curves.
Chapter-9
1. Understanding hierarchies.
2. Moving and rotating pivot points.
3. Understanding coordinate systems.
4. Setting Axis Order for rotation.
5. Linking objects.
6. Using the Schematic view.
Chapter-10
1. Exporting paths from Adobe Illustrator.
2. Importing Illustrator paths to 3ds Max.
3. Creating a Text primitive.
4. Applying a Bevel modifier.
5. Instancing a modifier.
6. Editing polygons.
Chapter-11
1. Merging scenes.
2. Managing Display layers.
3. Creating a target camera.
4. Adjusting Field of view.
5. Using a free camera.
Chapter-12
1. Setting up Time Configuration.
2. Choosing Set Key Filters.
3. Creating key frames in Set Key mode.
4. Editing key frames in the timeline.
5. Creating key frames in Auto Key mode.
Chapter-13
1. Understanding controllers.
2. Assigning a Link constraint.
3. Adding link targets in the Motion panel.
4. Animating constrained objects.
Chapter-14
1. Understanding CG lighting
2. Creating a target spotlight.
3. Adjusting intensity and color.
4. Setting spotlight Hotspot and Falloff.
5. Controlling contrast and highlights.
6. Excluding objects from lights.
Chapter-15
1. Using the Slate Material Editor.
2. Choosing material and shading types.
3. Adjusting specular parameters.
4. Assigning Multi/Sub-Object materials.
Chapter-16
1. Applying 3D procedural maps.
2. Working with bitmap image files.
3. Tracking scene assets.
4. Projecting UVW mapping.
Chapter-17
1. Choosing a renderer.
2. Rendering image sequences.
3. Playing image sequences in the RAM Player.
Chapter-18
1. Controlling mental ray sample quality.
2. Tuning Final Gather.
3. Enabling motion blur in mental ray.
3ds Max Tutorials
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